Shots: N/A Attack: 16 RangeAtt: N/A Defence: 32 RangeDef: 32 Also grants immunity to "Binding".Īir Elemental Health: 40 Damage: 6-10 Population: 6 / 9 (CP) Cost: 350 Insubstantial Insubstantial increases this creature's Melee and Ranged Defense by 100%. Flying Flying allows this creature to fly over obstacles, creatures, heroes and castle walls. Its special ability is fair, and can swing the morale of the army�s best creature.Įlemental Elementals are immune to certain spells (such as Poison) that only work on normal, living creatures. Every other part is lacking something or is poor by comparison to its comrades. Can cast spell (Mirth).Ĭomments: The only positive elements of this creature are its good HP and good speed, but average movement. The cheerful, optimistic satyr can cast the Mirth spell, raising the morale of friendly targets. Mana: 6 Speed: 6 Movement: 6 AdvMove: 20 Killing XP: 39 Shots: N/A Attack: 14 RangeAtt: N/A Defence: 13 RangeDef: 13 Satyr Health: 36 Damage: 5-8 Population: 8 / 18 (CP) Cost: 170 Mirth Mirth allows this creature to cast the Life Magic spell Mirth.
![homm vii game freeze during comabt homm vii game freeze during comabt](https://guides.gamepressure.com/mightandmagicheroes7/gfx/word/90671275.jpg)
Its low HP, average speed, and poor damage make it a all-around dismal creature in my eyes. It is only able to cast fortune once, despite being a fair spell, cannot help the Leprechaun enough. Leprechauns can boost the luck of frienly targets.Ĭomments: Quite possibly the most useless creature in the game.
![homm vii game freeze during comabt homm vii game freeze during comabt](http://3.bp.blogspot.com/-IyNy8EKINFo/VhI4Pr6C3fI/AAAAAAAAgyE/L7z_-UfDX3g/s1600/wallpaper_might_and_magic_heroes_7_02_1920x1200.jpg)
Mana: 3 Speed: 6 Movement: 6 AdvMove: 19 Killing XP: 7 Shots: N/A Attack: 10 RangeAtt: N/A Defence: 10 RangeDef: 10 Leprechaun Health: 8 Damage: 1-2 Population: 22 / 100 (CP) Cost: 24 Fortune Fortune allows this creature to cast the Nature Magic spell Fortune.